Post-Jam Bug Fixes
Updated build to post-jam version with the following changes that address bugs and issues highlighted by feedback during the jam:
- Fixed music loop so that music no-longer stops abruptly mid-game.
- Fixed spelling of "Catalyst" throughout game.
- Fixed Shrink Catalyst collectable spawn position so that there is zero chance of it spawning out of reach in the final level.
- Fixed Shrink Catalyst projectile to spawn from the centre of the player in the final level (this was actually happening in all the levels but was only noticable in the final level).
- Fixed Potion Machine to always allow the player to shrink when it is primed, even if it was primed while the player is already next to it.
- Added Coyote Time.
- Added Jump Buffering.
Files
drshrink_postjam.zip Play in browser
4 days ago
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Dr. Shrink and the Horrors of the Infinite
Dr. Shrink has perfected his Shrinking Potion, but how is he going to grow back to normal size...?
Status | Released |
Author | Conor Wilson |
Genre | Platformer |
Tags | 2D, Godot, Ludum Dare 56, My First Game Jam, Pixel Art, Short |
More posts
- Thanks for playing Dr. Shrink and the Horrors of the Infinite!4 days ago
- Just completed my first ever Game Jam!4 days ago
- Development Diagrams 🙂4 days ago
- Removed the unused versions of the game25 days ago
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